Func door: Difference between revisions
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For a door that pivots or rotates, use [[prop_door_rotating]] or [[func_door_rotating]] instead. | For a door that pivots or rotates, use [[prop_door_rotating]] or [[func_door_rotating]] instead. | ||
For having a prop based sliding door, make a [[prop_dynamic]] from the desired model and make its parent a little nodrawed | For having a prop based sliding door, make a [[prop_dynamic]] from the desired model and make its parent a little nodrawed [[func_door]] with a big negative lip. | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 14:29, 22 September 2005
Entity Description
A brush entity that will move like a sliding door.
For a door that pivots or rotates, use prop_door_rotating or func_door_rotating instead.
For having a prop based sliding door, make a prop_dynamic from the desired model and make its parent a little nodrawed func_door with a big negative lip.
Keyvalues
- <angle> The direction the door will move, when it opens.
- filtername
- <filterclass> Filter to use to determine entities that block the door. ( Half-Life: Source port only )