Info lighting: Difference between revisions
Jump to navigation
Jump to search
m (→Entity description: added note about prop_dynamic) |
m (Robot: fixing template case.) |
||
Line 13: | Line 13: | ||
== Inputs == | == Inputs == | ||
*{{ | *{{I Targetname}} | ||
== Outputs == | == Outputs == | ||
*{{o targetname}} | *{{o targetname}} |
Revision as of 19:37, 19 January 2009
Template:Wrongtitle Template:Base point
Entity description
An entity that can be used to change the lighting origin of a prop_static or a vehicle prop. Set the prop's lightingorigin keyvalue to point at this entity to make the prop light as if it was at the info_lighting's origin. Good for prop_static entities that are embedded in world geometry (like rocks/windows/etc). For a prop_dynamic, use info_target.
Availability
Template:In game Template:Game-base