Func clip vphysics: Difference between revisions
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==Inputs== | ==Inputs== | ||
*{{ | *{{I Targetname}} | ||
==Outputs== | ==Outputs== | ||
*{{o targetname}} | *{{o targetname}} |
Revision as of 19:37, 19 January 2009
Template:Wrongtitle Template:Base brush
Entity Description
A brush entity that is considered solid to vphysics; in layman's terms, an invisible wall.
Availability
Template:In game Template:Game-base In code it is represented by class CFuncVPhysicsClip, defined in bmodels.cpp. Although available, this entity does not work in Team Fortress 2.
Keyvalues
- Template:Kv targetname
- filtername
- <filterclass> Filter to use to see if activator collides with me. See filter_activator_name for more explanation.