HDR: Difference between revisions
Jump to navigation
Jump to search
m (→See Also) |
Cargo Cult (talk | contribs) m (Cool mod, but emphatically *not* HDR. Replaced with a true HDR demo...) |
||
Line 7: | Line 7: | ||
==See Also== | ==See Also== | ||
* [[Wikipedia:High dynamic range imaging]] | * [[Wikipedia:High dynamic range imaging]] | ||
* [http:// | * [http://www.daionet.gr.jp/~masa/rthdribl/ Real-Time High Dynamic Range Image-Based Lighting] - demonstration for DirectX 9.0 graphics cards. | ||
[[Category:Technical]] | [[Category:Technical]] | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 04:44, 22 September 2005
HDR stands for High Dynamic Range. Instead of using 8 bit values per channel, HDR uses 16 or even 32 bit values, to allow for a much greater range of colours.
The games Half-Life 2: Lost Coast and Day of Defeat: Source will introduce HDR into Source.
See Also
- Wikipedia:High dynamic range imaging
- Real-Time High Dynamic Range Image-Based Lighting - demonstration for DirectX 9.0 graphics cards.