Env bubbles: Difference between revisions

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==Inputs==
==Inputs==
*{{i targetname}}
*{{i targetname}}
*{{i parentname}}
*{{I Parentname}}
*'''Activate'''
*'''Activate'''
:Activates the bubbles.
:Activates the bubbles.

Revision as of 19:31, 19 January 2009

Template:Wrongtitle Template:Base brush

Entity Description

An entity used to create a volume in which to spawn bubbles.

Availability

Template:In game Template:Game-base. In code it is represented by class CBubbling, defined in effects.cpp.

Keyvalues

<integer> Bubble Count in Volume
  • frequency
<integer> Bubble emission frequency, in bubbles per second.
  • current
<integer> The speed of the water current in the volume, in inches per second. Used to move the bubbles.

Flags

  • 1 : Start Off

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • Activate
Activates the bubbles.
  • Deactivate
Deactivates the bubbles.
  • Toggle
Toggles the bubbles on and off.
  • SetDensity <integer>
Sets the bubble density.
  • SetFrequency <integer>
Sets bubble emission rate in bubbles per second.
  • SetCurrent <integer>
Sets current speed in inches per second.

Outputs