Env bubbles: Difference between revisions
Jump to navigation
Jump to search
Craziestdan (talk | contribs) (→Availability: removed dead links) |
m (Robot: fixing template case.) |
||
Line 26: | Line 26: | ||
==Inputs== | ==Inputs== | ||
*{{i targetname}} | *{{i targetname}} | ||
*{{ | *{{I Parentname}} | ||
*'''Activate''' | *'''Activate''' | ||
:Activates the bubbles. | :Activates the bubbles. |
Revision as of 19:31, 19 January 2009
Template:Wrongtitle Template:Base brush
Entity Description
An entity used to create a volume in which to spawn bubbles.
Availability
Template:In game Template:Game-base. In code it is represented by class CBubbling, defined in effects.cpp.
Keyvalues
- <integer> Bubble Count in Volume
- frequency
- <integer> Bubble emission frequency, in bubbles per second.
- current
- <integer> The speed of the water current in the volume, in inches per second. Used to move the bubbles.
Flags
- 1 : Start Off
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- Activate
- Activates the bubbles.
- Deactivate
- Deactivates the bubbles.
- Toggle
- Toggles the bubbles on and off.
- SetDensity <integer>
- Sets the bubble density.
- SetFrequency <integer>
- Sets bubble emission rate in bubbles per second.
- SetCurrent <integer>
- Sets current speed in inches per second.