Npc stalker: Difference between revisions
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Warning:The Half-Life 2 stalker model does not have a ragdoll - when one dies, the game crashes! Make sure the player cannot kill any stalkers in your map.
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
m (spam revert & tidy) |
m (Robot: fixing template case.) |
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Line 24: | Line 24: | ||
== Flags == | == Flags == | ||
* {{ | * {{Fl BaseNPC}} | ||
== Inputs == | == Inputs == |
Revision as of 19:21, 19 January 2009
Entity description


Dedicated console variables
- sk_stalker_health (Default: 50)
- <integer> A stalker's spawn health.
- sk_stalker_melee_dmg (Default: 5)
- <integer> Melee damage.
Keyvalues
- BeamPower
- <choices>
- 0 : Low
- 1 : Medium
- 2 : High
Flags
BaseNPC flags
- Wait Till Seen : [1]
- Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.
- Gag : [2]
- Won't make IDLE sounds until it's angry.
- Fall to ground (unchecked means teleport to ground) : [4]
- Drop Healthkit : [8]
- Causes this NPC to drop an item_healthvial upon dying.
- Efficient : [16]
- Don't acquire enemies or avoid obstacles
- Wait For Script : [128]
- Forces this NPC to "wait" in an idle state until it finishes playing a scripted_sequence.
- Long Visibility/Shoot : [256]
- By default, increases a NPC's sight range to
6,000
units and allows it to attack from anywhere within that distance.
- Fade Corpse : [512]
- Think outside PVS : [1024]
- Allows this NPC to run its regular AI outside of any player's PVS.
- Template NPC : [2048]
- Marks this NPC as a template for entities like npc_template_maker. The NPC will not spawn on its own. This is not needed for point_template.
- Do Alternate collision for this NPC (player avoidance) : [4096]
- Don't drop weapons : [8192]
- Ignore player push : [16384] (in all games since
)
- Entity won't give way to player.