Weapon 357: Difference between revisions

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The weapon_357 entity places a Magnum .357 revolver in a map. When picked up, the player is given 12 rounds and the revolver if they do not already possess one. Up to 6 | 12 rounds can be held at a time. A box of bullets can be placed in a map with the [[item_ammo_357]] or [[item_ammo_357_large]] entity. The revolver also follows all physics rules as if it were a [[prop_physics]].
The weapon_357 entity places a Magnum .357 revolver in a map. When picked up, the player is given 12 rounds and the revolver if they do not already possess one. Up to 6 | 12 rounds can be held at a time. A box of bullets can be placed in a map with the [[item_ammo_357]] or [[item_ammo_357_large]] entity. The revolver also follows all physics rules as if it were a [[prop_physics]].


{{basicweapon}}
{{BasicWeapon}}


[[Category:Entities]] [[Category:Weapons]]
[[Category:Entities]] [[Category:Weapons]]

Revision as of 19:16, 19 January 2009

Template:Wrongtitle

Entity Description

Magnum .357 revolver

The weapon_357 entity places a Magnum .357 revolver in a map. When picked up, the player is given 12 rounds and the revolver if they do not already possess one. Up to 6 | 12 rounds can be held at a time. A box of bullets can be placed in a map with the item_ammo_357 or item_ammo_357_large entity. The revolver also follows all physics rules as if it were a prop_physics.

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.