Weapon shotgun: Difference between revisions

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The shotgun also follows all physics rules as if it were a [[prop_physics]].
The shotgun also follows all physics rules as if it were a [[prop_physics]].


{{basicweapon}}
{{BasicWeapon}}


[[Category:Entities]]
[[Category:Entities]]
[[Category:Weapons]]
[[Category:Weapons]]

Revision as of 19:16, 19 January 2009

Template:Wrongtitle

Entity Description

Shotgun from HL2 (photo taken in hammer)

This entity places a 12 gauge shotgun in a map. When picked up, the player is given 12 shells and the shotgun if they do not already possess one.

This weapon is only available in Half-Life 2

Additional shells (up to 36 in total) can be picked up. A box of shotgun shells can be placed in a map with the item_box_buckshot entity.

The shotgun also follows all physics rules as if it were a prop_physics.

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.