DispGen: Difference between revisions

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[[Category:Third Party Tools]]
[[Category:Third Party Tools]]
[[Category:Level Design]]
[[Category:Displacements]]

Revision as of 16:05, 19 March 2009

This program will create a Half-Life 2 displacement map from a Wikipedia icon heightmap image. It can read common image formats along with 16-bit grayscale TIFF and PGM images.

It uses a Wikipedia icon bicubic interpolation scaling algorithm. This generates a better image if the size of terrain is significantly different from the size of the texture image.

Alpha maps can be generated using images, based on the height of the texture or based on the slope (0° to 90°)

DispGen includes an algorithm (jokingly described as 'pat. pending') for fixing texture stretching on the vertical parts of the terrain.

See Also