Creating an interaction: Difference between revisions
		
		
		
		
		
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 Note:An interaction should only be declared in one NPC's
Note:An interaction should only be declared in one NPC's 
		
	
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Revision as of 16:20, 17 January 2009
acracno
Declaration
The first step to creating an interaction for your NPC is to create a name for it and add it to the "Interactions" section as well as adding it to src\dlls\hl2_dll\AI_Interactions.h. Here's an example name for an activity: g_interactionVortigauntKick.
Once the activity is added, you must use the DECLARE_INTERACTION macro in the AI_BEGIN_CUSTOM_NPC section.
Here's an example of the DECLARE_INTERACTION code:
DECLARE_INTERACTION( g_interactionExample )
 Note:An interaction should only be declared in one NPC's
Note:An interaction should only be declared in one NPC's AI_BEGIN_CUSTOM_NPC section, regardless of how many NPCs utilize it.Implementation
Todo: Implementation