Talk:List of entities: Difference between revisions

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--[[User:InvaderZim|InvaderZim]]
--[[User:InvaderZim|InvaderZim]]
==Adding Entities==
Anyone got a reason I shouldn't add env_tonemap_controller?  Reasons may include: "It doesn't work!" and "It's already there."  All I know is, it's in my unmodified .fgd, screaming for attention.
--[[User:Demented|Demented]] 11:13, 14 Sep 2005 (PDT)

Revision as of 11:13, 14 September 2005

Anyone else think that, if all of the entities are going to have an entry, that this should be changed to a category? I'm not gonna do it yet, but if the general opinion is that it should, then I'm sure someone will do it. --Charron 09:54, 29 Jun 2005 (PDT)


I've made a few changes that I think will help:

  • Sorted entites into true categories based on effect, not name. There's only a few differences and it makes more sense.
  • Renamed each category to a 'friendly' description.
  • Added an index with headings to make jumping around easier.

--Tom Edwards 11:02, 28 Jun 2005 (PDT)


Thanks, I could have done it, but I wasn't sure how

--Fragrag


List seems to suit better than a category, especially considering how many entities there are

--Zevensoft


I suggest making templates for the inputs/outputs on the entities

--Megiddo

I think some standardised formatting for entities would be nice - I'm starting something here... -- Cargo Cult 14:38, 4 Jul 2005 (PDT)

I haven't checked this myself, but is aiscripted_schedule correct or was it supposed to be ai_scripted_schedule? nevermind, i checked in hammer its right :)

--InvaderZim

Adding Entities

Anyone got a reason I shouldn't add env_tonemap_controller? Reasons may include: "It doesn't work!" and "It's already there." All I know is, it's in my unmodified .fgd, screaming for attention.

--Demented 11:13, 14 Sep 2005 (PDT)