Prime: Difference between revisions
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litrocor | |||
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Prime is a FPS RPG Hybrid for the source engine and is under development at Nigredo Studios in Sydney, lead by Adam McKern, with an experienced team composing: | Prime is a FPS RPG Hybrid for the source engine and is under development at Nigredo Studios in Sydney, lead by Adam McKern, with an experienced team composing: | ||
* Marcello | * Marcello DâAltilia (Lead Artist & Design Lead) | ||
* Fei Zhao (Lead Modeller) | * Fei Zhao (Lead Modeller) | ||
* Jun Lee (Lead Animator) | * Jun Lee (Lead Animator) |
Revision as of 23:48, 16 December 2008
litrocor

Introduction
Prime is a FPS RPG Hybrid for the source engine and is under development at Nigredo Studios in Sydney, lead by Adam McKern, with an experienced team composing:
- Marcello DâAltilia (Lead Artist & Design Lead)
- Fei Zhao (Lead Modeller)
- Jun Lee (Lead Animator)
- Jesse James (Audio Design - Audio)
- Travis "garandhero" Christie (Level Design) - past history from Battle Grounds 2
Planned Features
- RPG Inventory System
- PC Bleeding
- Advanced AI
- Dynamic Environments
- Level design in the footsteps of Prime's sister project NightFall