Env bubbles: Difference between revisions
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==Availability== | ==Availability== | ||
{{in game|brush}} {{game-base}}. | {{in game|brush}} {{game-base}}. | ||
In code it is represented by class CBubbling, defined in effects.cpp. | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 15:05, 14 December 2008
Template:Wrongtitle Template:Base brush
Entity Description
An entity used to create a volume in which to spawn bubbles.
Availability
Template:In game Template:Game-base. In code it is represented by class CBubbling, defined in effects.cpp.
Keyvalues
- <integer> Bubble Count in Volume
- frequency
- <integer> Bubble emission frequency, in bubbles per second.
- current
- <integer> The speed of the water current in the volume, in inches per second. Used to move the bubbles.
Flags
- 1 : Start Off
Inputs
- Activates the bubbles.
- Deactivate
- Deactivates the bubbles.
- Toggle
- Toggles the bubbles on and off.
- SetDensity <integer>
- Sets the bubble density.
- SetFrequency <integer>
- Sets bubble emission rate in bubbles per second.
- SetCurrent <integer>
- Sets current speed in inches per second.