User:Brandished/Tables: Difference between revisions

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Without border:
Without border:


<table>
{| cellpadding="2" cellspacing="1"
 
|- align="left"
<tr>
! My output named
<th align=left>My output named</th>
| OnCapture || OnCapture
<td>OnCapture</td>
|- align="left"
<td>OnCapture</td>
! Target entities named
</tr>
| Math_Blue || CapZoneBlue2
 
|- align="left"
<tr>
! Via this input
<th align=left>Target entities named</th>
| Add || Disable
<td>Math_Blue</td>
|- align="left"
<td>CapZoneBlue2</td>
! With a parameter override of
</tr>
| 1 || -  
 
|- align="left"
<tr>
! After a delay in seconds of
<th align=left>Via this input</th>
| 0.00 || 0.00
<td>Add</td>
|- align="left"
<td>Disable</td>
! Fire once only
</tr>
| No || No
 
|}
<tr>
<th align=left>With a parameter override of</th>
<td>1</td>
  <td> - </td>
</tr>
 
<tr>
<th align=left>After a delay in seconds of</th>
<td>0.00</td>
<td>0.00</td>
</tr>
 
<tr>
<th align=left>Fire once only</th>
<td>No</td>
<td>No</td>
</tr>
 
</table>




With border:
With border:


<table border="1" cellpadding="3">
{| border=1 cellpadding="2" cellspacing="1"
 
|- align="left"
<tr>
! My output named
<th align=left>My output named</th>
| OnCapture || OnCapture
<td>OnCapture</td>
|- align="left"
<td>OnCapture</td>
! Target entities named
</tr>
| Math_Blue || CapZoneBlue2
 
|- align="left"
<tr>
! Via this input
<th align=left>Target entities named</th>
| Add || Disable
<td>Math_Blue</td>
|- align="left"
<td>CapZoneBlue2</td>
! With a parameter override of
</tr>
| 1 || -  
 
|- align="left"
<tr>
! After a delay in seconds of
<th align=left>Via this input</th>
| 0.00 || 0.00
<td>Add</td>
|- align="left"
<td>Disable</td>
! Fire once only
</tr>
| No || No
 
|}
<tr>
<th align=left>With a parameter override of</th>
<td>1</td>
  <td> - </td>
</tr>
 
<tr>
<th align=left>After a delay in seconds of</th>
<td>0.00</td>
<td>0.00</td>
</tr>
 
<tr>
<th align=left>Fire once only</th>
<td>No</td>
<td>No</td>
</tr>
 
</table>





Revision as of 16:43, 11 October 2008

Class Info Tab Table Layout Test

Reference Image

Ref classinfo pic.gif

Sample Class Info Table 1

Property Name Value
Name math_kaboom
Start Disabled No
Initial Value 0
Minimum Legal Value 0
Maximum Legal Value 2


Output Tab Table Layout Test

Reference Image

Ref output pic.gif


Image:Io11.png Io11.png
Image:Io12.png Io12.png
Image:Io21.png Io21.png
Image:Io22.png Io22.png


Sample Outputs Table 1

Without border:

My Output > Target Entity Target Input Parameter Delay Only Once
Io11.png OnCapture Math_Blue Add 1 0.00 No
Io11.png OnCapture CapZoneBlue2 Disable - 0.00 No


With border:

My Output > Target Entity Target Input Parameter Delay Only Once
Io11.png OnCapture Math_Blue Add 1 0.00 No
Io11.png OnCapture CapZoneBlue2 Disable - 0.00 No


Sample Outputs Table 2

Without border:

My output named OnCapture OnCapture
Target entities named Math_Blue CapZoneBlue2
Via this input Add Disable
With a parameter override of 1 -
After a delay in seconds of 0.00 0.00
Fire once only No No


With border:

My output named OnCapture OnCapture
Target entities named Math_Blue CapZoneBlue2
Via this input Add Disable
With a parameter override of 1 -
After a delay in seconds of 0.00 0.00
Fire once only No No


Flags Tab Table Layout Test

Reference Image

Ref flags pic.gif


Boxchk.png Boxchk.png
Boxunchk.png Boxunchk.png


Sample Flags Table 1

Boxchk.png Clients
Boxunchk.png NPCs
Boxunchk.png Pushables
Boxunchk.png Physics Objects
Boxunchk.png Only player ally NPCs
Boxunchk.png Only clients in vehicles
Boxunchk.png Everything (not including physics debris)
Boxunchk.png Only clients *not* in vehicles
Boxunchk.png Physics debris
Boxunchk.png Only NPCs in vehicles (respects player ally flag)


Sample Flags Table 2 (List Format)

Boxchk.png Clients
Boxunchk.png NPCs
Boxunchk.png Pushables
Boxunchk.png Physics Objects
Boxunchk.png Only player ally NPCs
Boxunchk.png Only clients in vehicles
Boxunchk.png Everything (not including physics debris)
Boxunchk.png Only clients *not* in vehicles
Boxunchk.png Physics debris
Boxunchk.png Only NPCs in vehicles (respects player ally flag)