Func clip vphysics: Difference between revisions

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==Availability==
==Availability==
{{in game|brush}} {{game-base}}
{{in game|brush}} {{game-base}} In code it is represented by class CFuncVPhysicsClip, defined in bmodels.cpp. Although available, this entity does not work in [[TF2|Team Fortress 2]].
This brush-based entity is available in: all Source games. In code it is represented by class CFuncVPhysicsClip, defined in bmodels.cpp. Although available, this entity does not work in [[TF2|Team Fortress 2]].


==Keyvalues==
==Keyvalues==

Revision as of 20:08, 8 October 2008

Template:Wrongtitle Template:Base brush

Entity Description

A brush entity that is considered solid to vphysics; in layman's terms, an invisible wall.

Availability

Template:In game Template:Game-base In code it is represented by class CFuncVPhysicsClip, defined in bmodels.cpp. Although available, this entity does not work in Team Fortress 2.

Keyvalues

<filterclass> Filter to use to see if activator collides with me. See filter_activator_name for more explanation.

Inputs

Outputs