WorldTwoTextureBlend: Difference between revisions
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Note:Do not confuse this shader with
TomEdwards (talk | contribs) No edit summary |
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*<code>[[WorldVertexTransition]]</code> | *<code>[[WorldVertexTransition]]</code> | ||
*<code>[[LightmappedGeneric]]</code> | *<code>[[LightmappedGeneric]]</code> | ||
[[Category:List of Shaders]] | [[Category:List of Shaders]] |
Revision as of 16:59, 25 September 2008
WorldTwoTextureBlend
is a lightmap shader used to render two albedos at the same time with a single material. It uses the $detail
command to draw the uppermost albedo (unlike the command's normal usage). $detail
must have an alpha channel if $basetexture
is to be seen!

WorldVertexTransition
, which blends between textures but does not display one above the other.Syntax
WorldTwoTextureBlend { $basetexture <texture> $detail <texture with alpha channel> $detailscale <float> // Behaves normally }
Supported effects
$bumpmap
(will not apply to$detail
)$translucent
and$alpha
This shader does not support $envmap
.