Obj sentrygun: Difference between revisions
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Line 18: | Line 18: | ||
: <choices> The sentry level to spawn as. | : <choices> The sentry level to spawn as. | ||
:{| | :{| | ||
| Options | | '''Options''' | ||
|- | |- | ||
| Level 1 | | Level 1 | ||
Line 26: | Line 26: | ||
| Level 3 | | Level 3 | ||
|} | |} | ||
* { | * '''Team''' | ||
: <choices> What team the sentry will belong to. | |||
:{| | |||
| '''Options''' | |||
|- | |||
| Red | |||
|- | |||
| Blue | |||
|} | |||
== Flags == | == Flags == |
Revision as of 07:16, 6 September 2008
Template:Wrongtitle This point-based entity is available in Team Fortress 2.
This article is a stub. You can help by adding to it.
Entity Description
Used to place a sentry gun in your map. The sentry gun it creates is the same as a normal one erected by an engineer in-game that can be repaired, damaged, and upgraded depending on it's flag settings. There are currently no options in the obj_sentygun settings to prevent it from being sapped by spies, or running out of ammunition.
Keyvalues
- Template:Kv targetname
- Template:Kv angles
- Starting Upgrade Level
- <choices> The sentry level to spawn as.
Options Level 1 Level 2 Level 3
- Team
- <choices> What team the sentry will belong to.
Options Red Blue