Obj sentrygun: Difference between revisions
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Line 15: | Line 15: | ||
* {{kv targetname}} | * {{kv targetname}} | ||
* {{kv angles}} | * {{kv angles}} | ||
* ''' | * '''Starting Upgrade Level''' | ||
: <choices> The sentry level to spawn as. | : <choices> The sentry level to spawn as. | ||
:{| | :{| | ||
| | | Options | ||
|- | |- | ||
| Level 1 | |||
|- | |- | ||
| Level 2 | |||
|- | |- | ||
| Level 3 | |||
|} | |} | ||
* {{kv tfteam}} | * {{kv tfteam}} | ||
== Flags == | == Flags == |
Revision as of 07:10, 6 September 2008
Template:Wrongtitle This point-based entity is available in Team Fortress 2.
This article is a stub. You can help by adding to it.
Entity Description
Used to place a sentry gun in your map. The sentry gun it creates is the same as a normal one erected by an engineer in-game that can be repaired, damaged, and upgraded depending on it's flag settings. There are currently no options in the obj_sentygun settings to prevent it from being sapped by spies, or running out of ammunition.
Keyvalues
- Template:Kv targetname
- Template:Kv angles
- Starting Upgrade Level
- <choices> The sentry level to spawn as.
Options Level 1 Level 2 Level 3