LightmappedGeneric: Difference between revisions
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TomEdwards (talk | contribs) (rm. doesn't seem to exist) |
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*<code>[[$detail]]</code> | *<code>[[$detail]]</code> | ||
*<code>[[$envmap]]</code> | *<code>[[$envmap]]</code> | ||
*<code>[[$outline]]</code> | *<code>[[$outline]]</code> | ||
*<code>[[$seamless_scale]]</code> | *<code>[[$seamless_scale]]</code> |
Revision as of 00:57, 13 July 2008
LightmappedGeneric
is the shader most commonly used to render brushes and other lightmapped surfaces.