LightmappedGeneric: Difference between revisions
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'''<code>LightmappedGeneric</code>''' is the shader most commonly used to render [[brush]]es and other [[lightmap]]ped surfaces. | |||
=== | == Supported effects == | ||
* | *<code>[[$bumpmap]]</code> and <code>[[$ssbump]]</code> | ||
*<code>[[$decal]]</code> | |||
*<code>[[$detail]]</code> | |||
*<code>[[$envmap]]</code> | |||
*<code>[[$lightmaptint]]</code> | |||
*<code>[[$outline]]</code> | |||
*<code>[[$seamless_scale]]</code> | |||
*<code>[[$translucent]]</code> and <code>[[$alpha]]</code> | |||
== See also == | |||
*<code>[[WorldVertexTransition]]</code> | |||
*<code>[[LightmappedTwoTexture]]</code> | |||
[[Category:List of Shaders]] | [[Category:List of Shaders]] | ||
[[Category:Stubs]] | [[Category:Stubs]] |
Revision as of 00:54, 13 July 2008
LightmappedGeneric
is the shader most commonly used to render brushes and other lightmapped surfaces.
Supported effects
$bumpmap
and$ssbump
$decal
$detail
$envmap
$lightmaptint
$outline
$seamless_scale
$translucent
and$alpha