LightmappedGeneric: Difference between revisions
		
		
		
		
		
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| '''<code>LightmappedGeneric</code>''' is the shader most commonly used to render [[brush]]es and other [[lightmap]]ped surfaces. | |||
| ===  | == Supported effects == | ||
| *  | *<code>[[$bumpmap]]</code> and <code>[[$ssbump]]</code> | ||
| *<code>[[$decal]]</code> | |||
| *<code>[[$detail]]</code> | |||
| *<code>[[$envmap]]</code> | |||
| *<code>[[$lightmaptint]]</code> | |||
| *<code>[[$outline]]</code> | |||
| *<code>[[$seamless_scale]]</code> | |||
| *<code>[[$translucent]]</code> and <code>[[$alpha]]</code> | |||
| == See also == | |||
| *<code>[[WorldVertexTransition]]</code> | |||
| *<code>[[LightmappedTwoTexture]]</code> | |||
| [[Category:List of Shaders]] | [[Category:List of Shaders]] | ||
| [[Category:Stubs]] | [[Category:Stubs]] | ||
Revision as of 00:54, 13 July 2008
LightmappedGeneric is the shader most commonly used to render brushes and other lightmapped surfaces.
Supported effects
- $bumpmapand- $ssbump
- $decal
- $detail
- $envmap
- $lightmaptint
- $outline
- $seamless_scale
- $translucentand- $alpha