Particle Editor: Difference between revisions
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== General knowledge == | == General knowledge == | ||
* To run the particle editor, run the game with -tools on the commandline and select ' | * To run the particle editor, run the game with -tools on the commandline and select 'Particle Editor' from the tool menu on the far right. | ||
* To load a map so you can test your particle, look to the console window at the bottom of the screen and type "map <levelname>" | * To load a map so you can test your particle, look to the console window at the bottom of the screen and type "map <levelname>" | ||
* A helpful command to restart all particle systems in a level - useful when tweaking them in the editor : bind "h" = "ent_fire info_particle_system stop;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;ent_fire info_particle_system start" | * A helpful command to restart all particle systems in a level - useful when tweaking them in the editor : bind "h" = "ent_fire info_particle_system stop;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;ent_fire info_particle_system start" |
Revision as of 05:34, 5 July 2008
Particle Editing Tool
General knowledge
- To run the particle editor, run the game with -tools on the commandline and select 'Particle Editor' from the tool menu on the far right.
- To load a map so you can test your particle, look to the console window at the bottom of the screen and type "map <levelname>"
- A helpful command to restart all particle systems in a level - useful when tweaking them in the editor : bind "h" = "ent_fire info_particle_system stop;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;ent_fire info_particle_system start"