Item teamflag: Difference between revisions
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m (why glossary? :-)) |
m (→Inputs: Blue for consistency (and it says "blue" not "blu" in fgd)) |
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Line 38: | Line 38: | ||
: <integer> Sets the skin of the entity. (1 = blue, 2 = red) | : <integer> Sets the skin of the entity. (1 = blue, 2 = red) | ||
* '''SetTeam''' | * '''SetTeam''' | ||
: <integer> Sets the team of the entity. (0 = any, 2 = red, 3 = | : <integer> Sets the team of the entity. (0 = any, 2 = red, 3 = blue) | ||
== Outputs == | == Outputs == |
Revision as of 17:49, 27 June 2008
Entity description
Team Fortress 2 flag entity.
Availability
This point entity is exclusive to Team Fortress 2.
Keywords
- Template:Kv targetname
- Template:Kv angles
- GameType
- <choices> Type of game this flag will be used for.
Literal Value Description 0 CTF 1 Attack/Defend 2 Territory Control 3 Invade 4 King of the Hill
Inputs
- Template:I targetname
- Template:I enabledisable
- Skin (not in fdg)
- <integer> Sets the skin of the entity. (1 = blue, 2 = red)
- SetTeam
- <integer> Sets the team of the entity. (0 = any, 2 = red, 3 = blue)
Outputs
- Template:O targetname
- OnReturn
- Sent when the flag is returned via timer.
- OnPickup
- Sent when the flag is picked up.
- OnDrop
- Sent when the flag is dropped.
- OnCapture
- Sent when the flag is captured.