Exporting a model: Difference between revisions

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(I've just spent five minutes in Milkshape achieving what I've been trying to get XSI to do for two days)
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*[[Exporting a model/XSI|With XSI Mod Tool]]
*[[Exporting a model/XSI|With XSI Mod Tool]]
*With [[Milkshape 3D]], click <code>File > Export > Half-Life SMD</code>
*With [[MilkShape 3D]], click <code>File > Export > Half-Life SMD</code>
*[[Exporting a model/Blender|With Blender]]
*[[Exporting a model/Blender|With Blender]]
*[[Exporting a model/Max|With 3DS Max]]
*[[Exporting a model/Max|With 3DS Max]]

Revision as of 11:52, 26 April 2008

In Source, as with most game engines, models are created in third-party packages before being compiled to work in-game. These tutorials will take you through the process of exporting a simple model from your chosen package for compiling with the studiomdl tool.

Note that they will not show you how to operate the packages themselves, except where necessary to export.