$collisionmodel: Difference between revisions
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Note:Jointed collision models use
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==Options== | ==Options== | ||
; <code> | ; <code>$mass <[[float]]|kilograms></code> | ||
: Manually set the mass of the model. | : Manually set the mass of the model. | ||
:{{todo|Presumably this has some use outside physics simulation?}} | :{{todo|Presumably this has some use outside physics simulation?}} | ||
; <code> | ; <code>$automass </code> | ||
: Automatically compute the mass of the model. The calculation takes into account the density/thickness of the material defined by [[$surfaceprop]] and/or [[Prop Data|prop_data]], as well as the volume of the collision SMD itself. | : Automatically compute the mass of the model. The calculation takes into account the density/thickness of the material defined by [[$surfaceprop]] and/or [[Prop Data|prop_data]], as well as the volume of the collision SMD itself. | ||
; <code> | ; <code>$concave </code> | ||
: A collision model must be a [[Wikipedia:Convex|convex]] shape, but you can create [[Wikipedia:Concave|concave]] shapes by including multiple meshes in the same model. $concave tells studiomdl that this is what you want it to do, rather than make a single convex hull by bridging any gaps. | : A collision model must be a [[Wikipedia:Convex|convex]] shape, but you can create [[Wikipedia:Concave|concave]] shapes by including multiple meshes in the same model. $concave tells studiomdl that this is what you want it to do, rather than make a single convex hull by bridging any gaps. | ||
;<code> | ;<code>$maxconvexpieces <[[int]]></code> | ||
:By default, studiomdl limits a concave collision model to twenty convex pieces. This command can be used to override the limit - for instance if you are creating an unusually large model. | :By default, studiomdl limits a concave collision model to twenty convex pieces. This command can be used to override the limit - for instance if you are creating an unusually large model. | ||
:{{note|Introduced with the Orange Box. In the Ep1 engine, run studiomdl with <code>-fullcollide</code> when compiling instead.}} | :{{note|Introduced with the Orange Box. In the Ep1 engine, run studiomdl with <code>-fullcollide</code> when compiling instead.}} | ||
; <code> | ; <code>$masscenter <X Y Z offset?></code> | ||
: Override the center of mass, in local coords. | : Override the center of mass, in local coords. | ||
; <code> | ; <code>$inertia <scale?></code> | ||
: Inertia scale. | : Inertia scale. | ||
; <code> | ; <code>$damping <scale?></code> | ||
: Linear damping scale. | : Linear damping scale. | ||
; <code> | ; <code>$rotdamping <scale?></code> | ||
: Rotational damping scale. | : Rotational damping scale. | ||
; <code> | ; <code>$drag <scale?></code> | ||
: Scales air resistance. | : Scales air resistance. | ||
==See also== | ==See also== |
Revision as of 12:44, 21 April 2008
The QC command $collisionmodel
is used to generate a collision model.

$collisionjoints
.Example Syntax
$collisionmodel "tree_deciduous_01a_physbox.smd" { $mass 350.0 $concave }
You should always create a low-detail collision SMD, as a body mesh is almost always far too complex to be used. See Collision model#Build_a_collision_model.
Options
$mass <float|kilograms>
- Manually set the mass of the model.
- Todo: Presumably this has some use outside physics simulation?
$automass
- Automatically compute the mass of the model. The calculation takes into account the density/thickness of the material defined by $surfaceprop and/or prop_data, as well as the volume of the collision SMD itself.
$concave
- A collision model must be a convex shape, but you can create concave shapes by including multiple meshes in the same model. $concave tells studiomdl that this is what you want it to do, rather than make a single convex hull by bridging any gaps.
$maxconvexpieces <int>
- By default, studiomdl limits a concave collision model to twenty convex pieces. This command can be used to override the limit - for instance if you are creating an unusually large model.
Note:Introduced with the Orange Box. In the Ep1 engine, run studiomdl with
-fullcollide
when compiling instead.$masscenter <X Y Z offset?>
- Override the center of mass, in local coords.
$inertia <scale?>
- Inertia scale.
$damping <scale?>
- Linear damping scale.
$rotdamping <scale?>
- Rotational damping scale.
$drag <scale?>
- Scales air resistance.