Template:KV Breakable: Difference between revisions
		
		
		
		
		
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|  (Removed targetname and shadow. Added pressuredelay. (Lots of changes to follow now.)) | mNo edit summary | ||
| Line 1: | Line 1: | ||
| {{kv damagefilter}} | {{kv damagefilter}} | ||
| * '''ExplodeDamage''' | * '''[[propdata|ExplodeDamage]]''' <float> | ||
| : If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also 'Explosion Radius'. | |||
| * '''ExplodeRadius''' | * '''[[propdata|ExplodeRadius]]''' <float> | ||
| : If non-zero, when this entity breaks it will create an explosion with a radius of the specified amount. See also 'Explosion Damage'. | |||
| * '''PerformanceMode''' | * '''[[propdata|PerformanceMode]]'''  <choices> | ||
| : Used to limit the amount of gibs produced when this entity breaks, for performance reasons. | |||
| :{| | :{| | ||
| ! Literal Value || Description | ! Literal Value || Description | ||
| Line 15: | Line 15: | ||
| | 2 || Full Gibs on All Platforms | | 2 || Full Gibs on All Platforms | ||
| |} | |} | ||
| * '''pressuredelay''' | * '''[[propdata|pressuredelay]]''' <float>   | ||
| : Delay, in seconds, after 'broken' by pressure before breaking apart (allows for sound to play before breaking apart). | |||
Revision as of 10:53, 20 April 2008
- ExplodeDamage <float>
- If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also 'Explosion Radius'.
- ExplodeRadius <float>
- If non-zero, when this entity breaks it will create an explosion with a radius of the specified amount. See also 'Explosion Damage'.
- PerformanceMode <choices>
- Used to limit the amount of gibs produced when this entity breaks, for performance reasons.
- Literal Value - Description - 0 - Normal - 1 - Limit Gibs - 2 - Full Gibs on All Platforms 
- pressuredelay <float>
- Delay, in seconds, after 'broken' by pressure before breaking apart (allows for sound to play before breaking apart).