Template:KV Breakable: Difference between revisions
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(Removed targetname and shadow. Added pressuredelay. (Lots of changes to follow now.)) |
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{{kv damagefilter}} | {{kv damagefilter}} | ||
* '''ExplodeDamage''' | * '''[[propdata|ExplodeDamage]]''' <float> | ||
: If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also 'Explosion Radius'. | |||
* '''ExplodeRadius''' | * '''[[propdata|ExplodeRadius]]''' <float> | ||
: If non-zero, when this entity breaks it will create an explosion with a radius of the specified amount. See also 'Explosion Damage'. | |||
* '''PerformanceMode''' | * '''[[propdata|PerformanceMode]]''' <choices> | ||
: Used to limit the amount of gibs produced when this entity breaks, for performance reasons. | |||
:{| | :{| | ||
! Literal Value || Description | ! Literal Value || Description | ||
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| 2 || Full Gibs on All Platforms | | 2 || Full Gibs on All Platforms | ||
|} | |} | ||
* '''pressuredelay''' | * '''[[propdata|pressuredelay]]''' <float> | ||
: Delay, in seconds, after 'broken' by pressure before breaking apart (allows for sound to play before breaking apart). |
Revision as of 10:53, 20 April 2008
- ExplodeDamage <float>
- If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also 'Explosion Radius'.
- ExplodeRadius <float>
- If non-zero, when this entity breaks it will create an explosion with a radius of the specified amount. See also 'Explosion Damage'.
- PerformanceMode <choices>
- Used to limit the amount of gibs produced when this entity breaks, for performance reasons.
Literal Value Description 0 Normal 1 Limit Gibs 2 Full Gibs on All Platforms
- pressuredelay <float>
- Delay, in seconds, after 'broken' by pressure before breaking apart (allows for sound to play before breaking apart).