Prop physics multiplayer: Difference between revisions
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== Entity | == Entity description == | ||
This class is | This class is identical to prop_physics, aside from the runtime collisions which use a more bouncy method avoiding the prediction errors associated with normal physics objects. | ||
* See also [[prop_physics]] - | |||
* See also [[prop_physics]] - a more realistic and expensive version of prop_physics_multiplayer. | |||
* [[sv_turbophysics]] | * [[sv_turbophysics]] | ||
* [[Prop Footsteps]] - | * [[Prop Footsteps]] - a tutorial with supplementary code on the effects of players walking over proper entities. | ||
==Keyvalues== | == Keyvalues == | ||
* '''{{ep2 add|physicsmode}}''' | * '''{{ep2 add|physicsmode}}''' | ||
: <choices> Sets the physics mode used by the prop. Should be set to one of the following: | : <choices> Sets the physics mode used by the prop. Should be set to one of the following: | ||
:{{physicsmode choices}} | :{{physicsmode choices}} | ||
==See | == See also == | ||
* {{in code|class=class_c_physics_prop_multiplayer.html CPhysicsPropMultiplayer|file=props_8cpp-source.html props.cpp}} | * {{in code|class=class_c_physics_prop_multiplayer.html CPhysicsPropMultiplayer|file=props_8cpp-source.html props.cpp}} | ||
* [[Alternate Multiplayer Physics]] | * [[Alternate Multiplayer Physics]] - an article on modifying the source code to this entity. |
Revision as of 03:05, 17 April 2008
Template:Wrongtitle Template:Base point
Entity description
This class is identical to prop_physics, aside from the runtime collisions which use a more bouncy method avoiding the prediction errors associated with normal physics objects.
- See also prop_physics - a more realistic and expensive version of prop_physics_multiplayer.
- sv_turbophysics
- Prop Footsteps - a tutorial with supplementary code on the effects of players walking over proper entities.
Keyvalues
- <choices> Sets the physics mode used by the prop. Should be set to one of the following:
Number | Name | Description |
---|---|---|
1 | Solid, Server-side | Solid, pushes the player away. |
2 | Non-Solid, Server-side | Non-solid, but gets pushed away by the player. |
3 | Non-Solid, Client-side | Non-solid, clientside simulated only. |
See also
- Template:In code
- Alternate Multiplayer Physics - an article on modifying the source code to this entity.