Prop physics multiplayer: Difference between revisions
		
		
		
		
		
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| {{wrongtitle|title=prop_physics_multiplayer}} | {{wrongtitle|title=prop_physics_multiplayer}} | ||
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| {{stub}} | {{stub}} | ||
| == Entity Description == | == Entity Description == | ||
| This class is the same as [[prop_physics]], except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get. | This class is the same as [[prop_physics]], except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get. | ||
| * See also [[prop_physics]] - The more realistic but resource consuming prop_physics version. | |||
| * [[sv_turbophysics]] | |||
| * [[Prop Footsteps]] - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation. | |||
| {{in code|class=class_c_physics_prop_multiplayer.html CPhysicsPropMultiplayer|file=props_8cpp-source.html props.cpp}} | {{in code|class=class_c_physics_prop_multiplayer.html CPhysicsPropMultiplayer|file=props_8cpp-source.html props.cpp}} | ||
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| : <choices> Sets the physics mode used by the prop. Should be set to one of the following: | : <choices> Sets the physics mode used by the prop. Should be set to one of the following: | ||
| :{{physicsmode choices}} | :{{physicsmode choices}} | ||
Revision as of 16:04, 12 April 2008
Template:Wrongtitle Template:Base point
Entity Description
This class is the same as prop_physics, except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.
- See also prop_physics - The more realistic but resource consuming prop_physics version.
- sv_turbophysics
- Prop Footsteps - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation.
Keyvalues
- <choices> Sets the physics mode used by the prop. Should be set to one of the following:
| Number | Name | Description | 
|---|---|---|
| 1 | Solid, Server-side | Solid, pushes the player away. | 
| 2 | Non-Solid, Server-side | Non-solid, but gets pushed away by the player. | 
| 3 | Non-Solid, Client-side | Non-solid, clientside simulated only. |