Prop physics multiplayer: Difference between revisions

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{{wrongtitle|title=prop_physics_multiplayer}}
{{wrongtitle|title=prop_physics_multiplayer}}
 
{{base_point}}
{{stub}}
{{stub}}


== Entity Description ==
== Entity Description ==
This class is the same as [[prop_physics]], except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.
This class is the same as [[prop_physics]], except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.
* See also [[prop_physics]] - The more realistic but resource consuming prop_physics version.
* [[sv_turbophysics]]
* [[Prop Footsteps]] - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation.


== Availability ==
{{in game|point}} {{game-base}}
{{in code|class=class_c_physics_prop_multiplayer.html CPhysicsPropMultiplayer|file=props_8cpp-source.html props.cpp}}
{{in code|class=class_c_physics_prop_multiplayer.html CPhysicsPropMultiplayer|file=props_8cpp-source.html props.cpp}}


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: <choices> Sets the physics mode used by the prop. Should be set to one of the following:
: <choices> Sets the physics mode used by the prop. Should be set to one of the following:
:{{physicsmode choices}}
:{{physicsmode choices}}
== See also ==
* [[prop_physics]] - The more realistic but resource consuming prop_physics version.
* [[sv_turbophysics]]
* [[Prop Footsteps]] - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation.
[[Category:Entities]]

Revision as of 16:04, 12 April 2008

Template:Wrongtitle Template:Base point

Stub

This article or section is a stub. You can help by expanding it.

Entity Description

This class is the same as prop_physics, except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.

  • See also prop_physics - The more realistic but resource consuming prop_physics version.
  • sv_turbophysics
  • Prop Footsteps - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation.

Template:In code

Keyvalues

<choices> Sets the physics mode used by the prop. Should be set to one of the following:
Number Name Description
1 Solid, Server-side Solid, pushes the player away.
2 Non-Solid, Server-side Non-solid, but gets pushed away by the player.
3 Non-Solid, Client-side Non-solid, clientside simulated only.