Phys convert: Difference between revisions

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{{wrongtitle|title=phys_convert}}
{{wrongtitle|title=phys_convert}}
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==Entity Description==
==Entity Description==
Turns an arbitrary entity into a physically simulated entity. i.e. brush entities will behave like [[func_physbox]], model entities behave like [[prop_physics]].
Turns an arbitrary entity into a physically simulated entity. i.e. brush entities will behave like [[func_physbox]], model entities behave like [[prop_physics]].
* See also [[Blowout Doors]] - A phys_convert in use.
* See also [[Prop_physics_override]] - Should act somewhat similar to this.


==Keyvalues==
==Keyvalues==
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*'''OnConvert'''
*'''OnConvert'''
:Fires after the conversion has taken place. {{activator|activator}}
:Fires after the conversion has taken place. {{activator|activator}}
==See Also==
* [[Blowout Doors]] - A phys_convert in use.
* [[Prop_physics_override]] - Should act somewhat similar to this.
[[Category:Entities]]

Revision as of 15:31, 12 April 2008

Template:Wrongtitle Template:Base point

Entity Description

Turns an arbitrary entity into a physically simulated entity. i.e. brush entities will behave like func_physbox, model entities behave like prop_physics.

Keyvalues

Name of the entity that will be converted to a physics object when the ConvertTarget input is fired.
  • swapmodel <target_destination>
Model Swap Entity

Flags

  • 1: Convert Asleep

Inputs

Converts this entity's target to a physically simulated object.

Outputs

Fires after the conversion has taken place. (!activator is the activator)