Phys convert: Difference between revisions
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{{wrongtitle|title=phys_convert}} | {{wrongtitle|title=phys_convert}} | ||
{{base_point}} | |||
==Entity Description== | ==Entity Description== | ||
Turns an arbitrary entity into a physically simulated entity. i.e. brush entities will behave like [[func_physbox]], model entities behave like [[prop_physics]]. | Turns an arbitrary entity into a physically simulated entity. i.e. brush entities will behave like [[func_physbox]], model entities behave like [[prop_physics]]. | ||
* See also [[Blowout Doors]] - A phys_convert in use. | |||
* See also [[Prop_physics_override]] - Should act somewhat similar to this. | |||
==Keyvalues== | ==Keyvalues== | ||
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*'''OnConvert''' | *'''OnConvert''' | ||
:Fires after the conversion has taken place. {{activator|activator}} | :Fires after the conversion has taken place. {{activator|activator}} | ||
Revision as of 15:31, 12 April 2008
Template:Wrongtitle Template:Base point
Entity Description
Turns an arbitrary entity into a physically simulated entity. i.e. brush entities will behave like func_physbox, model entities behave like prop_physics.
- See also Blowout Doors - A phys_convert in use.
- See also Prop_physics_override - Should act somewhat similar to this.
Keyvalues
- Template:Kv targetname
- target <target_destination>
- Name of the entity that will be converted to a physics object when the ConvertTarget input is fired.
- swapmodel <target_destination>
- Model Swap Entity
Flags
- 1: Convert Asleep
Inputs
- Template:I targetname
- ConvertTarget
- Converts this entity's target to a physically simulated object.
Outputs
- Template:O targetname
- OnConvert
- Fires after the conversion has taken place. (!activator is the activator)