Infodecal: Difference between revisions
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== Entity description == | == Entity description == | ||
The '''infodecal''' entity is the entity created when the [[Hammer Decal Tool | Decal tool]] is used. It places a texture on any surface, with transparency if the texture being applied supports transparency. In Half-Life 1, these textures were indicated with a <nowiki>{</nowiki>, in Half-Life 2 they are placed in the decals/ texture folder. When needed, an [[info overlay | overlay]] can be used for more control over the applied texture. For example, an infodecal cannot be applied to a displacement, resized or rotated, while an overlay can. | The '''infodecal''' entity is the entity created when the [[Hammer Decal Tool | Decal tool]] is used. It places a texture on any surface, with transparency if the texture being applied supports transparency. In Half-Life 1, these textures were indicated with a <nowiki>{</nowiki>, in Half-Life 2 they are placed in the decals/ texture folder. When needed, an [[info overlay | overlay]] can be used for more control over the applied texture. For example, an infodecal cannot be applied to a displacement, resized or rotated, while an overlay can. | ||
* See also [[Decals|Creating Decals]] | |||
* See also [[Hammer Decal Tool]] and [[Hammer Overlay Tool]] | |||
* See also [[Info_projecteddecal]] | |||
== Keyvalues == | == Keyvalues == | ||
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* '''Activate''' | * '''Activate''' | ||
: Force the decal to apply itself to the world. | : Force the decal to apply itself to the world. | ||
Revision as of 14:52, 12 April 2008
Entity description
The infodecal entity is the entity created when the Decal tool is used. It places a texture on any surface, with transparency if the texture being applied supports transparency. In Half-Life 1, these textures were indicated with a {, in Half-Life 2 they are placed in the decals/ texture folder. When needed, an overlay can be used for more control over the applied texture. For example, an infodecal cannot be applied to a displacement, resized or rotated, while an overlay can.
- See also Creating Decals
- See also Hammer Decal Tool and Hammer Overlay Tool
- See also Info_projecteddecal
Keyvalues
- texture
- <decal>
- LowPriority
- <boolean> If so, it can be replaced
Inputs
- Activate
- Force the decal to apply itself to the world.