Func door: Difference between revisions
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Note:setting the Starts Open flag will cause some Outputs to not work properly (OnFullyClosed isn't called when the door closes, for example.)
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{{wrongtitle|title=func_door}} | {{wrongtitle|title=func_door}} | ||
{{base_brush_constraint}} | |||
== Entity description == | == Entity description == | ||
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* [[prop_door_rotating]] | * [[prop_door_rotating]] | ||
* [[Two-stop elevators]] | * [[Two-stop elevators]] | ||
Revision as of 17:58, 11 April 2008
Template:Wrongtitle Template:Base brush constraint
Entity description
A brush entity that will move like a sliding door.
For a door that pivots or rotates, use prop_door_rotating or func_door_rotating instead.
For having a prop based sliding door, make a prop_dynamic from the desired model and make its parent a little nodrawed func_door with a big negative lip.
Keyvalues
- <angle> The direction the door will move, when it opens.
- filtername
- <filterclass> Filter to use to determine entities that block the door. ( Half-Life: Source port only )
Flags
