WorldVertexTransition: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
(Expanded note, hopefully clearing up some confusion.)
Line 1: Line 1:
{{stub}}
* Used to blend materials on [[Displacement#Blended displacement materials (alpha channel painting)|Displacement]] surfaces (terrain).  
* Used to blend materials on [[Displacement#Blended displacement materials (alpha channel painting)|Displacement]] surfaces (terrain).  
* The percentage blend of each of the two textures is defined by alpha painting in Hammer.  
* The percentage blend of each of the two textures is defined by alpha painting in Hammer.  
Line 5: Line 8:
===Basic VMT Syntax===
===Basic VMT Syntax===


  worldtwotextureblend ?
  WorldVertexTransition ?




Line 11: Line 14:
* Use [[$basetexture2]] and [[$bumpmap2]] to define the second material.  
* Use [[$basetexture2]] and [[$bumpmap2]] to define the second material.  


{{note| that support for using this on a non-displacement surface will go away "soon", although it should also be noted that this is in [[Valve Time]].}}
{{note|If a material with this shader is used on a ''non-displacement'' surface, the Source engine will generate a warning, saying that support for this is going away soon. However, the warning incorrectly calls the shader "WorldTwoTextureBlend". It should also be noted that this warning has been there for a couple of years - see [[Valve Time]].}}


[[Category:List of Shaders]]
[[Category:List of Shaders]]

Revision as of 12:31, 12 February 2008

Stub

This article or section is a stub. You can help by expanding it.

  • Used to blend materials on Displacement surfaces (terrain).
  • The percentage blend of each of the two textures is defined by alpha painting in Hammer.
  • Two basetextures are vertex lit.

Basic VMT Syntax

WorldVertexTransition ?


Additional Parameters

Note.pngNote:If a material with this shader is used on a non-displacement surface, the Source engine will generate a warning, saying that support for this is going away soon. However, the warning incorrectly calls the shader "WorldTwoTextureBlend". It should also be noted that this warning has been there for a couple of years - see Valve Time.