Env wind: Difference between revisions
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{{wrongtitle|title=env_wind}} | {{wrongtitle|title=env_wind}} | ||
==Entity | == Entity description == | ||
[[Image:{{PAGENAME}}.png|left]]An entity to control wind in the map. It is partially functional.{{clr}} | [[Image:{{PAGENAME}}.png|left]]An entity to control wind in the map. It is partially functional.{{clr}} | ||
==Availability== | == Availability == | ||
{{in game|point}} {{game-base}} | {{in game|point}} {{game-base}} | ||
{{in code|class=class_c_env_wind.html CEnvWind|file=effects_8cpp-source.html effects.cpp}} | {{in code|class=class_c_env_wind.html CEnvWind|file=effects_8cpp-source.html effects.cpp}} | ||
==Keyvalues== | == Keyvalues == | ||
*{{kv targetname}} | *{{kv targetname}} | ||
*{{kv angles}} | *{{kv angles}} | ||
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: <integer> How long will the wind gust for. | : <integer> How long will the wind gust for. | ||
==Inputs== | == Inputs == | ||
*{{i targetname}} | *{{i targetname}} | ||
==Outputs== | == Outputs == | ||
*{{o targetname}} | *{{o targetname}} | ||
* '''{{ep1 add|OnGustStart}}''' | * '''{{ep1 add|OnGustStart}}''' | ||
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: Fired when a wind gust ends. | : Fired when a wind gust ends. | ||
==See also== | == See also == | ||
*[[trigger_wind]] | * [[trigger_wind]] | ||
*[[trigger_push]] | * [[trigger_push]] | ||
*[[env_rotorwash]] | * [[env_rotorwash]] | ||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 04:16, 1 February 2008
Entity description
An entity to control wind in the map. It is partially functional.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- Template:Kv targetname
- Template:Kv angles
- gustsound
- <sound> Sound to be played to simulate the gusting wind. Template:Ep1 add
- minwind
- <integer> Minimum speed of the wind while idling.
- maxwind
- <integer> Maximum speed of the wind while idling.
- mingust
- <integer> Minimum speed of wind gusts.
- maxgust
- <integer> Maximum speed of wind gusts.
- mingustdelay
- <float> Minimum time delay between random gusts.
- maxgustdelay
- <float> Maximum time delay between random gusts.
- gustdirchange
- <integer> Maximum amount that the wind's direction changes due to a gust, in degrees.
- <integer> How long will the wind gust for.
Inputs
Outputs
- Fired when a wind gust begins.
- Fired when a wind gust ends.