Item ammo crate: Difference between revisions
		
		
		
		
		
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mNo edit summary  | 
				m (→Keyvalues)  | 
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| Line 16: | Line 16: | ||
| 2 || [[item_ammo_ar2]]  | | 2 || [[item_ammo_ar2]]  | ||
|-  | |-  | ||
| 3 || [[  | | 3 || [[item_rpg_round]]  | ||
|-  | |-  | ||
| 4 || [[item_box_buckshot]]  | | 4 || [[item_box_buckshot]]  | ||
| Line 28: | Line 28: | ||
| 8 || [[item_ammo_ar2_grenade]]  | | 8 || [[item_ammo_ar2_grenade]]  | ||
|}  | |}  | ||
==Inputs==  | ==Inputs==  | ||
* {{i targetname}}  | * {{i targetname}}  | ||
Revision as of 15:43, 17 August 2005
Entity Description
This crate breaks and spawns the specified ammunition entity
Keyvalues
- Template:Kv targetname
 - Template:Kv angles
 - AmmoType
 
- <choices>
 
Literal Value Ammunition 0 item_ammo_pistol 1 item_ammo_smg1 2 item_ammo_ar2 3 item_rpg_round 4 item_box_buckshot 5 weapon_frag 6 item_ammo_357 7 item_ammo_crossbow 8 item_ammo_ar2_grenade 
Inputs
Outputs
- Template:O targetname
 - OnUsed
 
- Fires when +used by the player.