Item ammo crate: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (→Keyvalues) |
||
Line 16: | Line 16: | ||
| 2 || [[item_ammo_ar2]] | | 2 || [[item_ammo_ar2]] | ||
|- | |- | ||
| 3 || [[ | | 3 || [[item_rpg_round]] | ||
|- | |- | ||
| 4 || [[item_box_buckshot]] | | 4 || [[item_box_buckshot]] | ||
Line 28: | Line 28: | ||
| 8 || [[item_ammo_ar2_grenade]] | | 8 || [[item_ammo_ar2_grenade]] | ||
|} | |} | ||
==Inputs== | ==Inputs== | ||
* {{i targetname}} | * {{i targetname}} |
Revision as of 16:43, 17 August 2005
Entity Description
This crate breaks and spawns the specified ammunition entity
Keyvalues
- Template:Kv targetname
- Template:Kv angles
- AmmoType
- <choices>
Literal Value Ammunition 0 item_ammo_pistol 1 item_ammo_smg1 2 item_ammo_ar2 3 item_rpg_round 4 item_box_buckshot 5 weapon_frag 6 item_ammo_357 7 item_ammo_crossbow 8 item_ammo_ar2_grenade
Inputs
Outputs
- Template:O targetname
- OnUsed
- Fires when +used by the player.