Infodecal: Difference between revisions
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==Entity Description== | |||
The infodecal entity is the entity created when the [[Hammer Decal Tool | Decal tool]] is used. It places a texture on any surface, with transparency if the texture being applied supports transparency. In Half-Life 1, these textures were indicated with a <nowiki>{</nowiki>, in Half-Life 2 they are placed in the decals/ texture folder. When needed, an [[info overlay | overlay]] can be used for more control over the applied texture. For example, an infodecal cannot be applied to a displacement or resized, while an [[info overlay | overlay]] can do both. | The infodecal entity is the entity created when the [[Hammer Decal Tool | Decal tool]] is used. It places a texture on any surface, with transparency if the texture being applied supports transparency. In Half-Life 1, these textures were indicated with a <nowiki>{</nowiki>, in Half-Life 2 they are placed in the decals/ texture folder. When needed, an [[info overlay | overlay]] can be used for more control over the applied texture. For example, an infodecal cannot be applied to a displacement or resized, while an [[info overlay | overlay]] can do both. | ||
===See Also | ==Keyvalues== | ||
* '''texture''' | |||
: <decal> | |||
* '''LowPriority''' | |||
: {{boolean}} If so, it can be replaced | |||
==See Also== | |||
* [[Creating Decals]] | * [[Creating Decals]] |
Revision as of 18:27, 12 August 2005
Entity Description
The infodecal entity is the entity created when the Decal tool is used. It places a texture on any surface, with transparency if the texture being applied supports transparency. In Half-Life 1, these textures were indicated with a {, in Half-Life 2 they are placed in the decals/ texture folder. When needed, an overlay can be used for more control over the applied texture. For example, an infodecal cannot be applied to a displacement or resized, while an overlay can do both.
Keyvalues
- texture
- <decal>
- LowPriority
- <boolean> If so, it can be replaced