Infodecal: Difference between revisions
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===See Also=== | ===See Also=== | ||
[[Creating Decals]] | * [[Creating Decals]] | ||
[[Hammer Decal Tool]] | * [[Hammer Decal Tool]] | ||
[[Hammer Overlay Tool]] | * [[Hammer Overlay Tool]] | ||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 13:30, 12 August 2005
The infodecal entity is the entity created when the Decal tool is used. It places a texture on any surface, with transparency if the texture being applied supports transparency. In Half-Life 1, these textures were indicated with a {, in Half-Life 2 they are placed in the decals/ texture folder. When needed, an overlay can be used for more control over the applied texture. For example, an infodecal cannot be applied to a displacement or resized, while an overlay can do both.