TF2/Round time: Difference between revisions
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== Setup Timer == | == Setup Timer == | ||
To create a setup timer, all you need is a '''[[Team_Round_timer|team_round_timer]]''' entity. | To create a setup timer, all you need is a '''[[Team_Round_timer|team_round_timer]]''' entity. | ||
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#''Use countdowns sounds:'' Best if set to yes. | #''Use countdowns sounds:'' Best if set to yes. | ||
#''Show time in HUD:'' Preferably yes (''Note: You can only show one timer in the HUD at a time)''. | #''Show time in HUD:'' Preferably yes (''Note: You can only show one timer in the HUD at a time)''. | ||
<!--- Someone might want to extend this article a little, maybe move it under another name and add more timer-specific info. ---> |
Revision as of 08:29, 7 January 2008
Setup Timer
To create a setup timer, all you need is a team_round_timer entity.
- To start off, create the team_round_timer entity (you can place it anywhere), naming it is optional.
- Open up the Properties.
- In Timer length, put in how long your map should run for (in seconds). I like to put 2400 but any is good.
- In Max timer length, put how many seconds the maps maximum time can go up, using SetTime or Addtime.
- Start Paused: Unless you plan to trigger the timer to start or something else, then set it to no.
- Setup Timer length: You can put anything in here, although under 2 minutes is recommended.
- Reset on round restart: Yes
- Use countdowns sounds: Best if set to yes.
- Show time in HUD: Preferably yes (Note: You can only show one timer in the HUD at a time).