TF2/Round time: Difference between revisions

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{{stub}}
== Setup Timer ==
== Setup Timer ==
To create a setup timer, all you need is a '''[[Team_Round_timer|team_round_timer]]''' entity.
To create a setup timer, all you need is a '''[[Team_Round_timer|team_round_timer]]''' entity.
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#''Use countdowns sounds:'' Best if set to yes.
#''Use countdowns sounds:'' Best if set to yes.
#''Show time in HUD:'' Preferably yes (''Note: You can only show one timer in the HUD at a time)''.
#''Show time in HUD:'' Preferably yes (''Note: You can only show one timer in the HUD at a time)''.
<!--- Someone might want to extend this article a little, maybe move it under another name and add more timer-specific info. --->

Revision as of 08:29, 7 January 2008

Stub

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Setup Timer

To create a setup timer, all you need is a team_round_timer entity.

  1. To start off, create the team_round_timer entity (you can place it anywhere), naming it is optional.
  2. Open up the Properties.
  3. In Timer length, put in how long your map should run for (in seconds). I like to put 2400 but any is good.
  4. In Max timer length, put how many seconds the maps maximum time can go up, using SetTime or Addtime.
  5. Start Paused: Unless you plan to trigger the timer to start or something else, then set it to no.
  6. Setup Timer length: You can put anything in here, although under 2 minutes is recommended.
  7. Reset on round restart: Yes
  8. Use countdowns sounds: Best if set to yes.
  9. Show time in HUD: Preferably yes (Note: You can only show one timer in the HUD at a time).