Team control point round: Difference between revisions
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: <integer> The priority value for this round (must be >= 0). Higher priority rounds will be picked first. If multiple rounds have the same priority value, a random selection will be used. | : <integer> The priority value for this round (must be >= 0). Higher priority rounds will be picked first. If multiple rounds have the same priority value, a random selection will be used. | ||
* '''cpr_restrict_team_cap_win''' | * '''cpr_restrict_team_cap_win''' | ||
: <choices> Prevent this team from winning by capping all the points. | : <choices> Prevent this team from winning by capping all the points. Overrides the cpm_restrict_team_cap_win setting in [[team_control_point_master]]. | ||
:{| | :{| | ||
! Literal Value || Description | ! Literal Value || Description |
Revision as of 19:32, 3 January 2008
Entity Description
Control Point Round (you may have as many of these in the map as you would like).
Request: can somebody add a little more info here: what does this entity do? What is the entity used for?
Availability
This point entity is exclusive to Team Fortress 2.
Keyvalues
- Template:Kv targetname
- Template:Kv enabledisable
- cpr_printname
- <string> LOCALIZED name to print on the RoundInfo panel
- cpr_priority
- <integer> The priority value for this round (must be >= 0). Higher priority rounds will be picked first. If multiple rounds have the same priority value, a random selection will be used.
- cpr_restrict_team_cap_win
- <choices> Prevent this team from winning by capping all the points. Overrides the cpm_restrict_team_cap_win setting in team_control_point_master.
Literal Value Description 0 Neither 2 RED 3 BLU
- cpr_cp_names
- <string> Names of the control points included in this round (space delimited). Control points may belong to more than one control point round. The names of the control points (and the rounds) should all be unique. For more info, see caplayout on team_control_point_master
Inputs
Outputs
- Template:O targetname
- OnWonByTeam1
- Sent when RED wins the game.
- OnWonByTeam2
- Sent when BLUE wins the game.
- OnStart
- Sent when this round is selected to be played.
- OnEnd
- Sent when this round is finished.