List of default AI relationships/table: Difference between revisions
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| MIS || CLASS_MISSILE || Probably something from [[npc_launcher]] or possibly [[weapon_rpg]] | | MIS || CLASS_MISSILE || Probably something from [[npc_launcher]] or possibly [[weapon_rpg]] | ||
|- | |- | ||
| NON || CLASS_NONE || Hidden or disabled [[NPC]]s (such as closed turrets or burried headcrabs); [[npc_enemyfinder]]s without squads; [[npc_strider]] being carried by | | NON || CLASS_NONE || Hidden or disabled [[NPC]]s (such as closed turrets or burried headcrabs); [[npc_enemyfinder]]s without squads; [[npc_strider]] being carried by a dropship; [[npc_furniture]]; [[npc_zombie]] while slumped; [[npc_launcher]]; defaults for virtual <code>Classify</code> method of <code>CBaseEntity</code>; [[npc_missiledefense]]; [[npc_breen]]; and, [[npc_vehicledriver]] when <code>HL2_DLL</code> is not defined. | ||
|- | |- | ||
| PLA || CLASS_PLAYER || | | PLA || CLASS_PLAYER || | ||
Revision as of 13:11, 8 December 2007
This is a visual table of the list of default AI relationships. Each of the titles was shortened to the first three characters of the last word after a underscore (ex. CLASS_CITIZEN_REBEL is REB.) An explicit abbreviations key follows the table (or hold your mouse cursor over the abbreviation to see the full form as a tool tip). The table is in order by the list's left column. The color represents the relation, and the inner value represents priority.
Relation color key:
| Neutral | |
| Like | |
| Hate | |
| Fears |
| ANT | BAR | BUL | PAS | REB | COM | GUN | CON | FLA | HEA | MAN | MET | MIL | MIS | NON | PLA | ALL | VIT | SCA | STA | VOR | ZOM | PRO | FAU | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ANT | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| BAR | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| BUL | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| PAS | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| REB | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| COM | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| GUN | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| CON | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| FLA | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| HEA | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| MAN | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| MET | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| MIL | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| MIS | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| NON | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| PLA | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| ALL | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 |
| VIT | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| SCA | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| STA | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| VOR | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| ZOM | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| PRO | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| FAU | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Abbreviations key
| Symbol | Class | Description |
|---|---|---|
| ANT | CLASS_ANTLION | npc_antlion |
| BAR | CLASS_BARNACLE | npc_barnacle |
| BUL | CLASS_BULLSEYE | npc_bullseye |
| PAS | CLASS_CITIZEN_PASSIVE | npc_citizen |
| REB | CLASS_CITIZEN_REBEL | npc_citizen |
| COM | CLASS_COMBINE | npc_combine_s |
| GUN | CLASS_COMBINE_GUNSHIP | npc_combinegunship |
| CON | CLASS_CONSCRIPT | No entities are of this class. |
| FLA | CLASS_FLARE | CFlare
|
| HEA | CLASS_HEADCRAB | npc_headcrab |
| MAN | CLASS_MANHACK | npc_manhack |
| MET | CLASS_METROPOLICE | npc_metropolice |
| MIL | CLASS_MILITARY | npc_spotlight; npc_combine_camera when enabled; entities derived from CBaseTurret unless overridden.
|
| MIS | CLASS_MISSILE | Probably something from npc_launcher or possibly weapon_rpg |
| NON | CLASS_NONE | Hidden or disabled NPCs (such as closed turrets or burried headcrabs); npc_enemyfinders without squads; npc_strider being carried by a dropship; npc_furniture; npc_zombie while slumped; npc_launcher; defaults for virtual Classify method of CBaseEntity; npc_missiledefense; npc_breen; and, npc_vehicledriver when HL2_DLL is not defined.
|
| PLA | CLASS_PLAYER | |
| ALL | CLASS_PLAYER_ALLY | |
| VIT | CLASS_PLAYER_ALLY_VITAL | Any named NPC except Breen, Laszlo, or Sandy |
| SCA | CLASS_SCANNER | npc_cscanner |
| STA | CLASS_STALKER | npc_stalker |
| VOR | CLASS_VORTIGAUNT | npc_vortigaunt |
| ZOM | CLASS_ZOMBIE | npc_zombie |
| PRO | CLASS_PROTOSNIPER | npc_sniper |
| FAU | CLASS_EARTH_FAUNA | npc_crow, npc_pigeon, and npc_seagull |