Item teamflag: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 35: | Line 35: | ||
* {{i targetname}} | * {{i targetname}} | ||
* {{i enabledisable}} | * {{i enabledisable}} | ||
* '''Skin''' (not in fdg) | |||
: <integer> Sets the skin of the entity. (1 = blue, 2 = red) | |||
* '''SetTeam''' | * '''SetTeam''' | ||
: <integer> Sets the team of the entity. (0 = any, 2 = red, 3 = blu) | : <integer> Sets the team of the entity. (0 = any, 2 = red, 3 = blu) |
Revision as of 08:35, 29 November 2007
Entity Description
Team Fortress 2 flag entity.
Availability
This point entity is exclusive to Team Fortress 2.
Keywords
- Template:Kv targetname
- Template:Kv angles
- GameType
- <choices> Type of game this flag will be used for.
Literal Value Description 0 CTF 1 Attack/Defend 2 Territory Control 3 Invade 4 King of the Hill
Inputs
- Template:I targetname
- Template:I enabledisable
- Skin (not in fdg)
- <integer> Sets the skin of the entity. (1 = blue, 2 = red)
- SetTeam
- <integer> Sets the team of the entity. (0 = any, 2 = red, 3 = blu)
Outputs
- Template:O targetname
- OnReturn
- Sent when the flag is returned via timer.
- OnPickup
- Sent when the flag is picked up.
- OnDrop
- Sent when the flag is dropped.
- OnCapture
- Sent when the flag is captured.