Talk:Floor button: Difference between revisions
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Note:did anyone notice in TestChamger 16 you can use a turret to weigh down the button?
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Why can't you use one trigger_multiple with "client" and "physics" checked? --[[User:Darthkillyou|Darthkillyou]] 21:04, 21 Nov 2007 (PST) | Why can't you use one trigger_multiple with "client" and "physics" checked? --[[User:Darthkillyou|Darthkillyou]] 21:04, 21 Nov 2007 (PST) | ||
:Because then it will trigger off any knocked down cameras. --[[User:Remmiz|Remmiz]] 22:18, 21 Nov 2007 (PST) | :Because then it will trigger off any knocked down cameras. --[[User:Remmiz|Remmiz]] 22:18, 21 Nov 2007 (PST) | ||
::Also the cube sets off triggers if it is touching the trigger volume, while the client only does so if the vertical centerline is touching the trigger. If you used only one, it would either be too sensitive for the player (would have to stand in center of button) or it would be not sensitive enough for the cube (the cube could be resting on the base and still be activating the button)--[[User:Volt|volt]] 01:37, 23 Nov 2007 (PST) | |||
A few critiques on this page: | |||
* Is it really necessary for the movement brush to be any particular shape, so long as it's 9 units tall? | |||
* Wouldn't it be more accurate if the player trigger brush were cylinder? (I use 12 sides, 48x48) | |||
The way that you describe is exactly how Valve does it, however the fact that the button is circular but the trigger is not annoys me. | |||
{{note|did anyone notice in TestChamger 16 you can use a turret to weigh down the button?}}--[[User:Volt|volt]] 01:37, 23 Nov 2007 (PST) |
Revision as of 02:37, 23 November 2007
I plan on finishing this up over the weekend...hopefully. --Remmiz 01:15, 17 Nov 2007 (PST)
Why can't you use one trigger_multiple with "client" and "physics" checked? --Darthkillyou 21:04, 21 Nov 2007 (PST)
- Because then it will trigger off any knocked down cameras. --Remmiz 22:18, 21 Nov 2007 (PST)
- Also the cube sets off triggers if it is touching the trigger volume, while the client only does so if the vertical centerline is touching the trigger. If you used only one, it would either be too sensitive for the player (would have to stand in center of button) or it would be not sensitive enough for the cube (the cube could be resting on the base and still be activating the button)--volt 01:37, 23 Nov 2007 (PST)
A few critiques on this page:
- Is it really necessary for the movement brush to be any particular shape, so long as it's 9 units tall?
- Wouldn't it be more accurate if the player trigger brush were cylinder? (I use 12 sides, 48x48)
The way that you describe is exactly how Valve does it, however the fact that the button is circular but the trigger is not annoys me.

--volt 01:37, 23 Nov 2007 (PST)