Func portal bumper: Difference between revisions
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{{wrongtitle|title=func_portal_bumper}} | {{wrongtitle|title=func_portal_bumper}} | ||
==Entity Description== | ==Entity Description== | ||
This brush is placed on the edge of a portalable and a non-portalable surface. Normally the player must position their crosshair at least 32 units away from the edge of the surfaces but if you have a bumper up, they only need to have it on the portalable surface and the portal will be "bumped" fully onto it. | [[Image:testbumper0000.jpg|thumb|Not using a portal bumper]][[Image:Portalbumperplacement.JPG|thumb|How to place the bumper in Hammer]][[Image:testbumper0001.jpg|thumb|The result: a portal will be bumped to fit on the concrete]]This brush is placed on the edge of a portalable and a non-portalable surface. Normally the player must position their crosshair at least 32 units away from the edge of the surfaces but if you have a bumper up, they only need to have it on the portalable surface and the portal will be "bumped" fully onto it. | ||
==Availability== | ==Availability== |
Revision as of 01:44, 23 November 2007
Entity Description
This brush is placed on the edge of a portalable and a non-portalable surface. Normally the player must position their crosshair at least 32 units away from the edge of the surfaces but if you have a bumper up, they only need to have it on the portalable surface and the portal will be "bumped" fully onto it.
Availability
This brush-based entity is exclusive to Portal.
Keyvalues
Flags
- 1: Start inactive
Inputs
- Template:I targetname
- Activate
- Turn on bumping functionality
- Deactivate
- Turn off bumping functionality
- Toggle
- Toggle bumping functionality