$basetexture2: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
==Usage== | |||
* '''A second basetexture is used in combination with [[$basetexture]] for blending two materials on a brush displacement surface. ''' | |||
* See [[Displacement]] for further information. | |||
==VMT syntax and default values== | |||
"$basetexture" "Path/TextureA" | |||
"$basetexture2" "Path/TextureB" | |||
"$basetexturetransform2" "center .5 .5 scale 1 1 rotate 0 translate 0 0" | |||
=====$basetexture2===== | |||
"$basetexture" "Path/TextureA" | |||
"$basetexture2" "Path/TextureB" | |||
* Used by the [[WorldTwoTextureBlend]] shader to blend materials on [[Displacement]] surfaces (terrain). | |||
* The percentage blend of each of the two basetextures is defined by alpha painting in Hammer. | |||
======$basetexturetransform2====== | |||
"$basetexture2" "Path/TextureB" | |||
"$basetexturetransform2" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>" | |||
* Used with [[$basetexture2]] by the [[WorldTwoTextureBlend]] shader to blend materials on [[Displacement]] surfaces (terrain). | |||
* The default position is: <code>"center .5 .5 scale 1 1 rotate 0 translate 0 0"</code>. | |||
* "center" and "translate" are in UV 0.1 coordinates, "rotate" is in angles. | |||
* Note: You must include all variables. | |||
=====$texture2===== | |||
"$basetexture" "Path/TextureA" | |||
"$texture2" "Path/TextureB" | |||
* Used for the [[WorldTwoTextureBlend]] and [[UnlitTwoTexture]] shaders. | |||
==See Also== | |||
* Tutorial [[Multiple Skins for a Single Model]] | |||
[[Category:List of Shader Parameters]] | [[Category:List of Shader Parameters]] | ||
[[Category:VMT | [[Category:VMT Multiple Textures]] |
Revision as of 13:56, 11 November 2007
Usage
- A second basetexture is used in combination with $basetexture for blending two materials on a brush displacement surface.
- See Displacement for further information.
VMT syntax and default values
"$basetexture" "Path/TextureA" "$basetexture2" "Path/TextureB" "$basetexturetransform2" "center .5 .5 scale 1 1 rotate 0 translate 0 0"
$basetexture2
"$basetexture" "Path/TextureA" "$basetexture2" "Path/TextureB"
- Used by the WorldTwoTextureBlend shader to blend materials on Displacement surfaces (terrain).
- The percentage blend of each of the two basetextures is defined by alpha painting in Hammer.
$basetexturetransform2
"$basetexture2" "Path/TextureB" "$basetexturetransform2" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>"
- Used with $basetexture2 by the WorldTwoTextureBlend shader to blend materials on Displacement surfaces (terrain).
- The default position is:
"center .5 .5 scale 1 1 rotate 0 translate 0 0"
. - "center" and "translate" are in UV 0.1 coordinates, "rotate" is in angles.
- Note: You must include all variables.
$texture2
"$basetexture" "Path/TextureA" "$texture2" "Path/TextureB"
- Used for the WorldTwoTextureBlend and UnlitTwoTexture shaders.
See Also
- Tutorial Multiple Skins for a Single Model