$translucent: Difference between revisions
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===Basic VMT syntax=== | ===Basic VMT syntax=== | ||
"$translucent" 1 | "$translucent" 1 | ||
* Used with | * Used with [[UnlitGeneric]], [[VertexLitGeneric]], [[LightmappedGeneric]] and many more shaders to enable a opacity map according to the alpha channel of the [[$basetexture]]. | ||
=== Additional Parameters=== | === Additional Parameters=== |
Revision as of 20:08, 8 November 2007
Basic VMT syntax
"$translucent" 1
- Used with UnlitGeneric, VertexLitGeneric, LightmappedGeneric and many more shaders to enable a opacity map according to the alpha channel of the $basetexture.
Additional Parameters
$alpha
"$alpha" float
- Scales material opacity by the 'float' number.
$alphatest
"$alphatest" 1
- Every pixel with an alpha value less than 178 will be completely transparent in game. (However, values close to this value will confuse the shader at distances.)
- This type of shading costs much less than $translucent shading [1].
$additive
"$additive" 1
- Renders the texture additively (Its colors are added to, instead of replacing, what is displayed behind it).