Logic auto: Difference between revisions

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* '''OnMapSpawn'''
* '''OnMapSpawn'''
: Fired when the map is loaded for any reason.
: Fired when the map is loaded for any reason.
* '''OnNewGame'''
* '''OnNewGame'''
: Fired when the map is loaded to start a new game.
: Fired when the map is loaded to start a new game.
* '''OnLoadGame'''
* '''OnLoadGame'''
: Fired when the map is loaded from a saved game.
: Fired when the map is loaded from a saved game.
* '''OnMapTransition'''
* '''OnMapTransition'''
: Fired when the map is loaded due to a level transition.
: Fired when the map is loaded due to a level transition.
* '''OnBackgroundMap'''
* '''OnBackgroundMap'''
: Fired when the map is loaded as a background to the main menu.
: Fired when the map is loaded as a background to the main menu.
* '''{{ep2 add|OnMultiNewMap}}'''
: Fired only in multiplayer, when a new map is loaded.
* '''{{ep2 add|OnMultiNewRound}}'''
: Fired only in multiplayer, when a new round is started. Only fired in multiplayer games that use round-based gameplay.


[[Category:Entities]]
[[Category:Entities]]

Revision as of 20:49, 7 November 2007

Template:Wrongtitle

Entity Description

Logic auto.png

Fires outputs when a map spawns. If 'Remove on fire' flag is set the logic_auto is deleted after firing. It can be set to check a global state before firing. This allows you to only fire events based on what took place in a previous map.

  • The Remove on Fire flag may cause problems with delayed outputs.

Keyvalues

  • globalstate
<string/choices> If set, this specifies a global state to check before firing. The OnMapSpawn output will only fire if the global state is set.
Literal Value Description
gordon_precriminal Gordon pre-criminal
antlion_allied Antlions are player allies
suit_no_sprint Suit sprint function not yet enabled
super_phys_gun Super phys gun is enabled
friendly_encounter Friendly encounter sequence (lower weapons, etc.)
gordon_invulnerable Gordon is invulnerable
no_seagulls_on_jeep Don't spawn seagulls on the jeep

Flags

  • 1 : Remove on fire

Outputs

  • OnMapSpawn
Fired when the map is loaded for any reason.
  • OnNewGame
Fired when the map is loaded to start a new game.
  • OnLoadGame
Fired when the map is loaded from a saved game.
  • OnMapTransition
Fired when the map is loaded due to a level transition.
  • OnBackgroundMap
Fired when the map is loaded as a background to the main menu.
Fired only in multiplayer, when a new map is loaded.
Fired only in multiplayer, when a new round is started. Only fired in multiplayer games that use round-based gameplay.