Func door rotating: Difference between revisions

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==Flags==
==Flags==
* 1 : Starts Open
* 1 : Starts Open - This door spawns open.
* 2 : Reverse Dir
* 2 : Reverse Dir - This door opens in the opposite direction.
* 4 : Non-solid to Player
* 4 : Non-solid to Player - This door does not collide with the player or NPCs.
* 8 : Passable
* 8 : Passable - This door does not collide with anything.
* 16 : One-way
* 16 : One-way - This door only opens in one direction.
* 32 : Toggle
* 32 : Toggle - This door switches between open and closed on each input.
* 64 : X Axis
* 64 : X Axis - This door rotates on the X axis.
* 128: Y Axis
* 128: Y Axis - This door rotates on the Y axis.
* 256 :Use Opens
* 256 : Use Opens - The +use key triggers this door.
* 512 : NPCs Can't
* 512 : NPCs Can't - NPCs can't use this door.
* 1024 : Touch Opens
* 1024 : Touch Opens - Collision with the door triggers it.
* 2048 : Starts locked
* 2048 : Starts locked - This door spawns locked to the player or NPCs (though an input can still trigger it).
* 4096 : Door Silent
* 4096 : Door Silent - This door makes no noise.


==Inputs==
==Inputs==

Revision as of 11:49, 7 November 2007

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Entity Description

A brush entity for use as a rotating player-useable door. (For a sliding door, use func_door instead.) Normally Source games will use prop_door_rotating entities using special door models. This entity is only suitable if no such model exists for the door. Either its brush can be shaped into a door with a door texture, or, if a non-door model exists, a prop_dynamic using the model can be parented to a little nodrawed func_door_rotating at the rotating origin.

To make a pair of doors open and close together, give them the same targetname.

Keyvalues

<integer> The amount, in degrees, that the door should rotate when it's opened.
  • solidbsp
<boolean> If set, use VPhysics, otherwise use BSP.

Flags

  • 1 : Starts Open - This door spawns open.
  • 2 : Reverse Dir - This door opens in the opposite direction.
  • 4 : Non-solid to Player - This door does not collide with the player or NPCs.
  • 8 : Passable - This door does not collide with anything.
  • 16 : One-way - This door only opens in one direction.
  • 32 : Toggle - This door switches between open and closed on each input.
  • 64 : X Axis - This door rotates on the X axis.
  • 128: Y Axis - This door rotates on the Y axis.
  • 256 : Use Opens - The +use key triggers this door.
  • 512 : NPCs Can't - NPCs can't use this door.
  • 1024 : Touch Opens - Collision with the door triggers it.
  • 2048 : Starts locked - This door spawns locked to the player or NPCs (though an input can still trigger it).
  • 4096 : Door Silent - This door makes no noise.

Inputs

Outputs

See Also