BSP2MAP: Difference between revisions

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'''BSP2Map''' is a decompiler for HL1 engine maps written by Skyler 'Zipster' York. It converts [[BSP]] format files into [[.MAP]] files so that it can be loaded into [[Hammer]].  Unfortunately, HL1 maps do not store as much information about the geometry of a map as HL2 does, so the geometry has to be recreated using the polygons.
'''BSP2Map''' is a decompiler for HL1 engine maps written by Skyler 'Zipster' York. It converts [[BSP]] format files into [[.MAP]] files so that it can be loaded into [[Hammer]].  Unfortunately, HL1 maps do not store as much information about the geometry of a map as HL2 does, so the geometry has to be recreated using the polygons. Unlike [[WinBSPC]], BSP2Map generates a far more accurate source to a map in comparison to the map's original source. It however does hollow out all brushed-based entities with a thickness of a unit.


[http://www.fileaholic.com/cgi-sql/file-info.sql/11109 Download BSP2MAP].
[http://www.fileaholic.com/cgi-sql/file-info.sql/11109 Download BSP2MAP].

Revision as of 14:08, 4 November 2007

BSP2Map is a decompiler for HL1 engine maps written by Skyler 'Zipster' York. It converts BSP format files into .MAP files so that it can be loaded into Hammer. Unfortunately, HL1 maps do not store as much information about the geometry of a map as HL2 does, so the geometry has to be recreated using the polygons. Unlike WinBSPC, BSP2Map generates a far more accurate source to a map in comparison to the map's original source. It however does hollow out all brushed-based entities with a thickness of a unit.

Download BSP2MAP.