Func door: Difference between revisions
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Note:setting the Starts Open flag will cause some Outputs to not work properly (OnFullyClosed isn't called when the door closes, for example.)
(indeed it is.) |
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* [[func_door_rotating]] | * [[func_door_rotating]] | ||
* [[prop_door_rotating]] | * [[prop_door_rotating]] | ||
* [[Two-stop elevators]] | |||
[[Category:Entities]][[Category:Brush Entities]] | [[Category:Entities]][[Category:Brush Entities]] |
Revision as of 08:16, 21 October 2007
Entity Description
A brush entity that will move like a sliding door.
For a door that pivots or rotates, use prop_door_rotating or func_door_rotating instead.
For having a prop based sliding door, make a prop_dynamic from the desired model and make its parent a little nodrawed func_door with a big negative lip.
Keyvalues
- <angle> The direction the door will move, when it opens.
- filtername
- <filterclass> Filter to use to determine entities that block the door. ( Half-Life: Source port only )
Flags
