Func door: Difference between revisions

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(indeed it is.)
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* [[func_door_rotating]]
* [[func_door_rotating]]
* [[prop_door_rotating]]
* [[prop_door_rotating]]
* [[Two-stop elevators]]


[[Category:Entities]][[Category:Brush Entities]]
[[Category:Entities]][[Category:Brush Entities]]

Revision as of 08:16, 21 October 2007

Template:Wrongtitle

Entity Description

A brush entity that will move like a sliding door.

For a door that pivots or rotates, use prop_door_rotating or func_door_rotating instead.

For having a prop based sliding door, make a prop_dynamic from the desired model and make its parent a little nodrawed func_door with a big negative lip.

Keyvalues

<angle> The direction the door will move, when it opens.
  • filtername
<filterclass> Filter to use to determine entities that block the door. ( Half-Life: Source port only )

Flags

Note.pngNote:setting the Starts Open flag will cause some Outputs to not work properly (OnFullyClosed isn't called when the door closes, for example.)

Inputs

Outputs

See Also