Sv turbophysics: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Rewrite)
m (updated link)
Line 2: Line 2:
[[Category:Glossary]] [[Category:Console Variables]]
[[Category:Glossary]] [[Category:Console Variables]]


This [[Wikipedia:Boolean datatype|boolean]] [[ConVar]] enables/disables turbophysics on the server. It's only on by default in DOD:S.
This [[boolean]] [[ConVar]] enables/disables turbophysics on the server. It's only on by default in DOD:S.


When '''sv_turbophysics''' is non-zero, players can't move physics objects by touch. To move them in turbophysics mode, they must press the use key. This prevents collisions and as a result less CPU-power but physics behaviour will be less realistic.
When '''sv_turbophysics''' is non-zero, players can't move physics objects by touch. To move them in turbophysics mode, they must press the use key. This prevents collisions and as a result less CPU-power but physics behaviour will be less realistic.


{{Syntax|<code>sv_turbophysics <boolean></code>}}
{{Syntax|<code>sv_turbophysics <boolean></code>}}

Revision as of 12:46, 14 October 2007

Template:Wrongtitle

This boolean ConVar enables/disables turbophysics on the server. It's only on by default in DOD:S.

When sv_turbophysics is non-zero, players can't move physics objects by touch. To move them in turbophysics mode, they must press the use key. This prevents collisions and as a result less CPU-power but physics behaviour will be less realistic.

Syntax: sv_turbophysics <boolean>