VMT: Difference between revisions

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A '''material''' is what the [[Source]] engine uses to define which [[texture]]s ([[VTF|.vtf]]) and [[shader]]s (function which defines how materials are rendered to the screen) are used on a surface ([[:Category:World Models|models]], [[Brush|world surfaces]], [[env_sprite|sprites]], etc). This information is stored in a [[VMT|Valve Material (.vmt)]] file.
A '''material''' is what the [[Source]] engine uses to define which [[texture]]s ([[VTF|.vtf]]) and [[shader]]s (function which defines how materials are rendered to the screen) are used on a surface ([[:Category:World Models|models]], [[Brush|world surfaces]], [[env_sprite|sprites]], etc). This information is stored in a [[VMT|Valve Material (.vmt)]] file.


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For a more lengthy tutorial on this process, see [[Creating a Material]].
For a more lengthy tutorial on this process, see [[Creating a Material]].


 
== See also ==
 
==See Also==
 
* [[Shader Types and Parameters]]
* [[Shader Types and Parameters]]
* [[Half-Life 2 Shader Fallbacks]]
* [[Half-Life 2 Shader Fallbacks]]
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* [[Parallax mapping]]
* [[Parallax mapping]]
* [[:Category:Third Party Tools|Third Party Tools]]
* [[:Category:Third Party Tools|Third Party Tools]]


== External links ==
== External links ==
 
<!--* [http://www.sourcemapping.org/akg/tutorials/wisePSPtrans.asp] -->
* [http://www.sourcemapping.org/akg/tutorials/wisePSPtrans.asp
* [http://www.type3studios.com/SdkNutsTutorials/Effects3_wisePSPtrans.php Creating materials with transparency in Paint Shop Pro]
http://www.type3studios.com/SdkNutsTutorials/Effects3_wisePSPtrans.php
Creating materials with transparency in Paint Shop Pro] - {{todo|Old akg link that doesn't work. Update, please!}}
 


[[Category:Material System]]
[[Category:Material System]]
[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 11:26, 1 October 2007

A material is what the Source engine uses to define which textures (.vtf) and shaders (function which defines how materials are rendered to the screen) are used on a surface (models, world surfaces, sprites, etc). This information is stored in a Valve Material (.vmt) file.

For a quick overlook on the entire process of creating a material from scratch, see Material Creation.

For a more lengthy tutorial on this process, see Creating a Material.

See also

External links