Creating an interaction: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
m (revert)
Line 1: Line 1:
darsit
{{npc tut}}
{{npc tut}}
==Declaration==
== Declaration ==
The first step to creating an interaction for your NPC is to create a name for it and add it to the "Interactions" section as well as adding it to <code>src\dlls\hl2_dll\AI_Interactions.h</code> Here's an example name for an activity: '''g_interactionVortigauntKick'''.
The first step to creating an interaction for your NPC is to create a name for it and add it to the "Interactions" section as well as adding it to <code>src\dlls\hl2_dll\AI_Interactions.h</code> Here's an example name for an activity: '''g_interactionVortigauntKick'''.



Revision as of 12:17, 30 September 2007

Declaration

The first step to creating an interaction for your NPC is to create a name for it and add it to the "Interactions" section as well as adding it to src\dlls\hl2_dll\AI_Interactions.h Here's an example name for an activity: g_interactionVortigauntKick.

Once the activity is added, you must use the DECLARE_INTERACTION macro in the AI_BEGIN_CUSTOM_NPC section.

Here's an example of the DECLARE_INTERACTION code:

	DECLARE_INTERACTION( g_interactionExample )
Note.pngNote:An interaction should only be declared in one NPC's AI_BEGIN_CUSTOM_NPC section, regardless of how many NPCs utilize it.

Implementation

Todo: Implementation